#include "Coord3D.h"

Coord3D::Coord3D(float x, float y, float z) {
	this->x = x; 
	this->y = y; 
	this->z = z;
}

void Coord3D::setCoord3D(float x, float y, float z) {
	this->x = x; 
	this->y = y; 
	this->z = z;
}

void Coord3D::move(float dx, float dy, float dz) {
	this->x += dx; 
	this->y += dy; 
	this->z += dz;
}
